Large City: Syol Nte̜ Hadfow

Syol Nte̜ Hadfow

Syol Nte̜ Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceKsiwhu Diocese
Sub ProvenceKeslaksmöqüe Parish
RegionFêzi-tëî Savannah
Founded1327
Community LeaderLord Eler
Area96 km2 (38 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation5260 m (17257 ft)
Average Yearly Precipitation134 cm/y (52 in/y)
Population22504
Population Density234 people per km2 (592 people per mi2)
Town AuraSummoning
Naming
Native nameSyol Nte̜ Hadfow
Pronunciation/sjol/ /nte̜/
Direct Translation[native] [content]
Translation[Not Yet Translated]

Syol Nte̜ Hadfow (/sjol/ /nte̜/ [native] [content]) is a temperate Large City located in Keslaksmöqüe Parish, Ksiwhu Diocese, within the Irus.

The name Syol Nte̜ Hadfow is derived from the Sylvin language, as Syol Nte̜ Hadfow was founded by Arian, who was culturaly Wood Elf.

Climate

Syol Nte̜ Hadfow has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 11°C (51°F). Syol Nte̜ Hadfow receives an average of 134 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Syol Nte̜ Hadfow covers an area of nearly 96 km2 (38 mi2), and an average elevation of 5260 m (17257 ft) above sea level.

Overview

Syol Nte̜ Hadfow was founded durring the early 14th century in summer of the year 1327, by Arian. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Arian.

Syol Nte̜ Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Syol Nte̜ Hadfow is no diffrent. The city's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Syol Nte̜ Hadfow is buildings are grouped arround an odd layout of spacious cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Something in your gut tells you that you may be unwelcome in Syol Nte̜ Hadfow. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Syol Nte̜ Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Syol Nte̜ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Syol Nte̜ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Syol Nte̜ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Syol Nte̜ Hadfow's parks.

Syol Nte̜ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Syol Nte̜ Hadfow.

Syol Nte̜ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Syol Nte̜ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Syol Nte̜ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Syol Nte̜ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Syol Nte̜ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Syol Nte̜ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Syol Nte̜ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Syol Nte̜ Hadfow's public wards, blessings, and other arcane systems.

Syol Nte̜ Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Syol Nte̜ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Syol Nte̜ Hadfow's grid is powered by mana accumulators.

Syol Nte̜ Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Syol Nte̜ Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Syol Nte̜ Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Syol Nte̜ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Syol Nte̜ Hadfow's natural decorations nor waterways.

Syol Nte̜ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Syol Nte̜ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Syol Nte̜ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Syol Nte̜ Hadfow's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Syol Nte̜ Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, autumn is short in Syol Nte̜ Hadfow.

The Slithering Pit near Syol Nte̜ Hadfow are known to be quite timid.

Syol Nte̜ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Abjuration energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 42
  • Farmers: 57
  • Farm Laborer: 107
  • Hunters: 90
  • Milk Maids: 62
  • Ranchers: 29
  • Ranch Hands: 60
  • Shepherds: 56
    • Farmland: 91141 m2
    • Cattle and Similar Creatures: 5626
    • Poultry: 67512
    • Swine: 4500
    • Sheep: 225
    • Goats: 45
    • Horses, Mounts, and Beasts of Burden: 2250

Craftsmen

  • Arms and Toolmakers: 48
  • Blacksmiths: 47
  • Bookbinders: 28
  • Buckle-makers: 29
  • Cabinetmakers: 47
  • Candlemakers: 80
  • Carpenters: 71
  • Clothmakers: 62
  • Coach and Harness Makers: 23
  • Coopers: 62
  • Copper, Brass, Tin, Zinc, and Lead Workers: 32
  • Copyists: 20
  • Cutlers: 19
  • Fabricworkers: 52
  • Farrier: 136
  • Furriers: 14
  • Glassworkers: 80
  • Gunsmiths: 48
  • Harness-Makers: 20
  • Hatters: 47
  • Hosiery Workers: 16
  • Jewelers: 26
  • Leatherwrights: 59
  • Locksmiths: 21
  • Matchstick makers: 35
  • Musical Instrument Makers: 30
  • Painters, Structures and Fixtures: 28
  • Paper Workers: 34
  • Plasterers: 30
  • Pursemakers: 37
  • Roofers: 23
  • Ropemakers: 22
  • Rugmakers: 21
  • Saddlers: 44
  • Scabbardmakers: 49
  • Scalemakers: 24
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 22
  • Shoemakers: 21
  • Soap and Tallow Workers: 67
  • Tailors: 121
  • Tanners: 26
  • Upholsterers: 33
  • Watchmakers: 30
  • Weavers: 68
  • Whitesmiths: 18

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 15
  • Beer-Sellers: 30
  • Booksellers: 35
  • Butchers: 59
  • Chandlers: 56
  • Chicken Butchers: 61
  • Entrepreneurs: 23
  • Fine Clothiers: 56
  • Fishmongers: 62
  • Florists: 13
  • Potion Sellers: 38
  • Resellers: 90
  • Spice Merchants: 29
  • Wine-sellers: 46
  • Wheelwright: 34
  • Woodsellers: 21

Service workers

  • Bakers: 125
  • Barbers: 115
  • Coachmen: 32
  • Cooks: 93
  • Doctors: 48
  • Gamekeepers: 35
  • Grooms: 20
  • Hairdressers: 83
  • Healers: 63
  • Housekeepers: 57
  • Housemaids: 107
  • House Stewards: 60
  • Inns: 21
  • Laundry maids: 44
  • Maidservants: 77
  • Nursery Maids: 42
  • Pastrycooks: 75
  • Restaurateur: 90
  • Tavern Keepers: 107

Specialized Laborer

  • Ashworkers: 30
  • Bleachers: 20
  • Chemical Workers: 12
  • Coal Heavers: 43
  • In-Town Couriers: 50
  • Long Haul Couriers: 47
  • Dockyard Workers: 45
  • Gas Workers: 11
  • Hay Merchants: 19
  • Leech Collectors: 58
  • Millers: 45
  • Miners: 53
  • Oilmen and Polishers: 33
  • Postmen: 50
  • Pure Finder: 29
  • Skinners: 70
  • Sugar Refiners: 13
  • Tosher: 35
  • Warehousemen: 83
  • Watercarriers: 50
  • Watermen, Bargemen, etc.: 66

Skilled Laborers

  • Accountants: 29
  • Alchemist: 33
  • Clerk: 44
  • Dentists: 22
  • Educators: 58
  • Engineers: 31
  • Gardeners: 22
  • Mages: 17
  • Plumbers: 23
  • Pharmacist: 26
  • Professors: 10
  • Scientists: 17
  • Wizards: 9

Civil Servants

  • Adventurers: 21
  • Bankers: 32
  • Civil Clerks: 48
  • Civic Iudex: 25
  • Consultants: 14
  • Exorcist: 45
  • Fixers: 27
  • Kami Clerk: 43
  • Landlords: 42
  • Lawyers: 28
  • Legend Keepers: 40
  • Militia Officers: 225
  • Monks, Monastic: 75
  • Monks, Civic: 62
  • Historian, Oral: 54
  • Historian, Textual: 26
  • Policemen, Sheriffs, etc.: 47
  • Priests: 86
  • Rangers: 30
  • Rat Catchers: 33
  • Scholars: 37
  • Spiritualist: 42
  • Slayers: 12
  • Storytellers: 95
  • Military Officers: 80

Cottage Industries

  • Brewers: 62
  • Comfort Services: 77
  • Enchanters: 25
  • Herbalists: 25
  • Jaminators: 68
  • Needleworkers: 72
  • Potters: 37
  • Preserve Makers: 59
  • Quilters: 31
  • Seamsters: 102
  • Spinners: 68
  • Tinker: 26
  • Weaver: 57

Artists

  • Actors: 25
  • Architects: 8
  • Bards: 35
  • Costumers: 13
  • Dancers: 26
  • Drafters: 14
  • Engravers: 18
  • Fine Furniture Carpenters: 11
  • Glaziers: 23
  • Inlayers: 21
  • Musicians: 70
  • Painters, Art: 11
  • Playwrights: 24
  • Sculptors, Art: 19
  • Wood Carvers: 77
  • Writers: 75

Produce Industries

  • Butter Churners: 86
  • Canners: 62
  • Cheesmakers: 77
  • Ice Merchants: 10
  • Millers: 45
  • Picklers: 35
  • Smokers: 28
  • Stockmakers: 25
  • Tobacconists: 33
  • Tallowmakers: 54

8428 of Syol Nte̜ Hadfow's population work within a Foundational Occupation.

13401 of Syol Nte̜ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 675 (3%) are noncontributers.

Points of Interest

Due to a magical anomaly, Syol Nte̜ Hadfow is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century Mount Wildspitze, an iconic vista located neare Syol Nte̜ Hadfow, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Syol Nte̜ Hadfow, which was swallowed in ash, lava flows, and pyroclastic gasses. Syol Nte̜ Hadfow lost 251 people, 202 livestock, and 78 buildings in the disaster. The event is forever remembered as the Day of Anguish's Wrath.

History